It's not a comeback if I don't write about improvisation or lessons from improvisation, right? Well, I'm here to fix that…
A few years ago I went to a great improve seminar. We talked, and practiced stuff and the like. And then, during one of the Games, this instructor says: "Be blunt, whatever cool and interesting stuff you have, bring it on upfront." Needless to say, it created some very different stories.
But you see, there's a lot of logic to it when one really thinks about it. I mean, from a story's standpoint, if I'll keep the good stuff for too long, the audience will get bored. If I'll start with it, though, I'll probably find a way to build upon it with "yes, and-ing" and I've got a better story.
If I'll translate it to RPGs, it is pretty much the same. If I want to ensure that the players 9including the GM) have a good time, I want to present the cool stuff upfront and as soon as possible, and then we'll all build upon it, whether players and/or GM.
In Israel, there's a nice saying that goes something like this: "Start at your best, then slowly raise it up." And apart from being great all by itself, it is far easier to accomplish it when you start at your best.
How about you? Do you use something like that in your games? Why, or why not?